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BioRift game play video

Posted on : 27-03-2013 | By : admin | In : Game Development

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I have recently made a gameplay video of the video game demo BioRift.

Download link Here.

Team Photo (19-12-2012)

Posted on : 13-01-2013 | By : admin | In : Game Development

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BioRift team
State of the Art demonstrating BioRift at the University of Derby’s Games@Derby expo on 19th December 2012.

BioRift Video Game Trailer

Posted on : 19-12-2012 | By : admin | In : Game Development

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State of the Art’s game trailer for BioRift is now online.

Download link Here.

Latest screenshot from BioRift (w/ art)

Posted on : 10-12-2012 | By : admin | In : Game Development

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This is the latest screenshot of our game BioRift, now we have textured environments and characters, hopefully the art you see will be mostly in the game we present at the expo.

I expect a trailer to be released this week and then more marketing materials and screenshots of the game.

Latest screenshot of BioRift

Game Expo 19th December 2012

Posted on : 09-12-2012 | By : admin | In : Game Development

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On the 19th December 2012 we shall we holding a public expo at the University of Derby for teams to showcase our latest games.
State of the Art will be demonstrating our game BioRift (more to come), along with several other student groups who will be showing off their latest games.

If you are in Derby on the above date and have an interest in the latest games from students and aspiring professionals, then come to the expo in the University’s Atrium from 3PM to 7PM.

www.biorift.com

BioRift – Our zombie game update

Posted on : 16-11-2012 | By : admin | In : Game Development

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Hello, I’ve been working on a video game called BioRift for the last few weeks. BioRift is a zombie game where instead of shooting the undead in the face with pump-action shotguns you slow them down long enough to escape and complete puzzles. There are four pieces of equipment available to the main character: A portal glove which shoot time travelling portals, a gravity device allowing the player to pull and push objects around the rooms, an energizer which grants temporary electrical power to lights to illuminate a room otherwise darkened by power failure and finally a standard issue M16 assault rifle.

Here are some screenshots of the blockout, note they have no textures yet:

Server Room:
Server room

Labs:
Labs

Some new projects to expect in the next three months

Posted on : 12-10-2012 | By : admin | In : Game Development, Software Development

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Hello, it is that time of year again when students return to their natural habitat (and I don’t mean the library).
I am James Record a final year Computer Games Programming student at the University of Derby and this is what I will be working on in the next three months.

By December 2012 there will be some new projects for this website.

Writing Ghost for Windows 8
I am writing a new version of Writing Ghost for the brand new Windows 8 app store, although I cannot promise it will make the store itself, I will be working on a version which will be compatible with Windows RT and would be suitable for users to use the program on new devices.
Writing Ghost Win8 will be based on the latest Writing Ghost 2.1 file system (which I haven’t forgotten about). Hopefully I will be able to release v2.1 along with the Win8 version (although again I mention, I do not know whether it will make the public app store).
There will be more on this to come, along with possible screenshots and development stages.
Depending on popularity and how many people use windows 8 will depend on whether further work is continued on the project after December.

Zombie Game
I am also working on a computer game based around the idea of time and zombies. I cannot go into specifics (partly because they will change and also because this is a work in progress and there are ears listening). But basically it involves travelling back-and-forth between two times in the near future to solve puzzles and defeat a zombie outbreak.
To stay away from clichés there will be minimal conventional weaponry, most of the game play is puzzle based and exploring the map, shooting zombies is only necessary to survive and stay alive long enough to see the next puzzle.
I will not be working on this project alone: There will be 3 programmers and 8 artists (spread between environments, character modelling, rigging and animations and prop and 2D art). There are currently 11 of us in total making this so far the largest video game development team I have worked in.
Also there will be screenshots, videos and the demo will be available on completion in December for people to play. This will be a demo and no further work is expected beyond December.
More blog post will be made later in development.

Destination Space video demo

Posted on : 05-08-2011 | By : admin | In : Game Development

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Here is the video that goes with the game destination space: the financial frontier.

Destination Space: the financial frontier

Posted on : 23-03-2011 | By : admin | In : Game Development

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Hello, I am jim90 and I am a computer game programming student working on a large group project with other coders and artists.

This is the first screenshot of the game we have so far (after 8 weeks). This is not final art and the HUD isn’t final either but will give you a basic idea of what to expect.
I will upload a video of the final version in a few more weeks with final screenshots.

The game is a simulation management game set on a space station, your objective, to make money by building services and facilities for space tourists.

Making another UDK game

Posted on : 19-02-2011 | By : admin | In : Game Development

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I will be making my second Unreal development kit (UDK) game over the next few weeks. This time it will be a simulation management game (like Sim City or Rollercoaster tycoon) but simpler of course.
I am working in a group of other programmers and artists (there were 9 of us to start with) and we will be making this game between us to make a prototype by about Easter.

I will post videos, screenshots and demos as often as I can and hopefully this will turn out to be a very interesting project.