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Writing Ghost Win8 first screen

Posted on : 16-10-2012 | By : admin | In : Software Development



First screenshot of my Writing Ghost for Windows 8, using default black and white theme for now, shows most features that will be in the release, adding more features and fixing current ones.

Writing Ghost Win8 screen1

Writing Ghost Windows 8

Some new projects to expect in the next three months

Posted on : 12-10-2012 | By : admin | In : Game Development, Software Development

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Hello, it is that time of year again when students return to their natural habitat (and I don’t mean the library).
I am James Record a final year Computer Games Programming student at the University of Derby and this is what I will be working on in the next three months.

By December 2012 there will be some new projects for this website.

Writing Ghost for Windows 8
I am writing a new version of Writing Ghost for the brand new Windows 8 app store, although I cannot promise it will make the store itself, I will be working on a version which will be compatible with Windows RT and would be suitable for users to use the program on new devices.
Writing Ghost Win8 will be based on the latest Writing Ghost 2.1 file system (which I haven’t forgotten about). Hopefully I will be able to release v2.1 along with the Win8 version (although again I mention, I do not know whether it will make the public app store).
There will be more on this to come, along with possible screenshots and development stages.
Depending on popularity and how many people use windows 8 will depend on whether further work is continued on the project after December.

Zombie Game
I am also working on a computer game based around the idea of time and zombies. I cannot go into specifics (partly because they will change and also because this is a work in progress and there are ears listening). But basically it involves travelling back-and-forth between two times in the near future to solve puzzles and defeat a zombie outbreak.
To stay away from clichés there will be minimal conventional weaponry, most of the game play is puzzle based and exploring the map, shooting zombies is only necessary to survive and stay alive long enough to see the next puzzle.
I will not be working on this project alone: There will be 3 programmers and 8 artists (spread between environments, character modelling, rigging and animations and prop and 2D art). There are currently 11 of us in total making this so far the largest video game development team I have worked in.
Also there will be screenshots, videos and the demo will be available on completion in December for people to play. This will be a demo and no further work is expected beyond December.
More blog post will be made later in development.